From 64717d64cdfa022078194537e2345602ccee354d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 10 Jun 2022 10:50:42 +0200 Subject: Improve documentation for BaseMaterial3D's alpha scissor threshold --- doc/classes/BaseMaterial3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 33a129a48e..2262c4fe47 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -82,7 +82,7 @@ The hashing scale for Alpha Hash. Recommended values between [code]0[/code] and [code]2[/code]. - Threshold at which the alpha scissor will discard values. + Threshold at which the alpha scissor will discard values. Higher values will result in more pixels being discarded. If the material becomes too opaque at a distance, try increasing [member alpha_scissor_threshold]. If the material disappears at a distance, try decreasing [member alpha_scissor_threshold]. The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel. -- cgit v1.2.3