From 394ea653aacd131c234596299ebf79a52580c9b9 Mon Sep 17 00:00:00 2001
From: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
Date: Thu, 4 Jan 2024 16:33:20 +0100
Subject: Add Betsy to speed up BC6 compression
---
doc/classes/ProjectSettings.xml | 5 +++++
1 file changed, 5 insertions(+)
(limited to 'doc')
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8d567f347a..838fef48fc 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2875,6 +2875,11 @@
If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
+
+ If [code]true[/code], the texture importer will utilize the GPU for compressing textures, which makes large textures import significantly faster.
+ [b]Note:[/b] This setting requires either Vulkan or D3D12 available as a rendering backend.
+ [b]Note:[/b] Currently this only affects BC6H compression, which is used on Desktop and Console for HDR images.
+
If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size).
[b]Note:[/b] This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to [code]false[/code].
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