From 394ea653aacd131c234596299ebf79a52580c9b9 Mon Sep 17 00:00:00 2001 From: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com> Date: Thu, 4 Jan 2024 16:33:20 +0100 Subject: Add Betsy to speed up BC6 compression --- doc/classes/ProjectSettings.xml | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'doc') diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8d567f347a..838fef48fc 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2875,6 +2875,11 @@ If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP. + + If [code]true[/code], the texture importer will utilize the GPU for compressing textures, which makes large textures import significantly faster. + [b]Note:[/b] This setting requires either Vulkan or D3D12 available as a rendering backend. + [b]Note:[/b] Currently this only affects BC6H compression, which is used on Desktop and Console for HDR images. + If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4×4 block size). [b]Note:[/b] This setting is an override. The texture importer will always import the format the host platform needs, even if this is set to [code]false[/code]. -- cgit v1.2.3