From cc626acf45c305ffa1bf98013a6bfcb767d703d4 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 29 Dec 2019 16:39:24 +0100 Subject: Add a shorthand for setting the exit code using `SceneTree::quit()` This reduces the amount of code required to exit a process with a non-zero exit code. This pattern is also found in most other programming languages. --- doc/classes/OS.xml | 1 + doc/classes/SceneTree.xml | 4 +++- 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 265e87eba3..22f4dc2d83 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -906,6 +906,7 @@ The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). + [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed. If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 0635dd8935..6a4105ca2f 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -185,8 +185,10 @@ + + - Quits the application. + Quits the application. A process [code]exit_code[/code] can optionally be passed as an argument. If this argument is [code]0[/code] or greater, it will override the [member OS.exit_code] defined before quitting the application. -- cgit v1.2.3