From ce10a660d19fc494e35f68ab84e899498c02eabe Mon Sep 17 00:00:00 2001 From: Mateus Elias Date: Sun, 26 May 2024 21:52:36 -0300 Subject: Improve Mesh class description - Bind MAX_MESH_SURFACES constant in RenderingServer::_bind_methods() - Add MAX_MESH_SURFACES constant to RenderingServer class documentation - Reference the constant RenderingServer.MAX_MESH_SURFACES in the description of Mesh class documentation --- doc/classes/Mesh.xml | 2 +- doc/classes/RenderingServer.xml | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'doc') diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 966e870940..6b5a50d97b 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -4,7 +4,7 @@ A [Resource] that contains vertex array-based geometry. - Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. The maximum number of surfaces per mesh is [constant RenderingServer.MAX_MESH_SURFACES]. https://godotengine.org/asset-library/asset/2742 diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 3ddc0d8f7b..3c9f0fc7af 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4239,6 +4239,9 @@ The maximum number of directional lights that can be rendered at a given time in 2D. + + The maximum number of surfaces a mesh can have. + Array of 2-dimensional textures (see [Texture2DArray]). -- cgit v1.2.3