From ae09b55a19c956cf6dafd446c71178f6bbffd91d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 19 Apr 2020 23:19:21 -0300 Subject: Exposed RenderingDevice to script API Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. --- drivers/dummy/texture_loader_dummy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/dummy/texture_loader_dummy.cpp') diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp index 95876f5c7d..d92d03eabb 100644 --- a/drivers/dummy/texture_loader_dummy.cpp +++ b/drivers/dummy/texture_loader_dummy.cpp @@ -35,7 +35,7 @@ #include -RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { +RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { unsigned int width = 8; unsigned int height = 8; -- cgit v1.2.3