From de910f8c26407ea37b97a94a6fb1a8731d3694c6 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 16 Jul 2018 11:43:26 -0300 Subject: Finally figured out how to implement AnimatedTexture properly. --- drivers/gles2/rasterizer_canvas_gles2.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'drivers/gles2/rasterizer_canvas_gles2.cpp') diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp index d5232a6511..daa421d45c 100644 --- a/drivers/gles2/rasterizer_canvas_gles2.cpp +++ b/drivers/gles2/rasterizer_canvas_gles2.cpp @@ -140,6 +140,10 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con texture = texture->get_ptr(); + if (texture->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + if (texture->render_target) { texture->render_target->used_in_frame = true; } @@ -909,6 +913,10 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons t = t->get_ptr(); + if (t->redraw_if_visible) { + VisualServerRaster::redraw_request(); + } + glBindTexture(t->target, t->tex_id); } } else { -- cgit v1.2.3