From 286b70839e22c4390987b1b8d170a2aa31dbee21 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 2 Oct 2018 19:08:33 -0300 Subject: vertex lit optimization for fog. --- drivers/gles2/rasterizer_scene_gles2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles2/rasterizer_scene_gles2.cpp') diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index cb2283462e..fbcbebc88c 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -2169,7 +2169,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements, } //condition to enable vertex lighting on this object - bool vertex_lit = light && (material->shader->spatial.uses_vertex_lighting || storage->config.force_vertex_shading) && !unshaded; + bool vertex_lit = (material->shader->spatial.uses_vertex_lighting || storage->config.force_vertex_shading) && ((!unshaded && light) || using_fog); //fog forces vertex lighting because it still applies even if unshaded or no fog if (vertex_lit != prev_vertex_lit) { state.scene_shader.set_conditional(SceneShaderGLES2::USE_VERTEX_LIGHTING, vertex_lit); -- cgit v1.2.3