From a32b26dfa26f2a039bf9c84b90d10666bcf785c9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky <juan@godotengine.org> Date: Mon, 25 Feb 2019 21:46:24 -0300 Subject: Several fixes to make GLES2 on HTML5 work much better. Changed math class error reporting to be a bit less paranoid. --- drivers/gles2/rasterizer_scene_gles2.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'drivers/gles2/rasterizer_scene_gles2.h') diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index aab9ae0fdc..fbb8b7e9e5 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -256,6 +256,7 @@ public: GLuint fbo; GLuint depth; + GLuint color; Map<RID, uint32_t> shadow_owners; }; @@ -279,6 +280,7 @@ public: struct DirectionalShadow { GLuint fbo; GLuint depth; + GLuint color; int light_count; int size; @@ -311,10 +313,9 @@ public: int reflection_index; GLuint fbo[6]; - GLuint cubemap; + GLuint color[6]; GLuint depth; - - GLuint fbo_blur; + GLuint cubemap; int current_resolution; mutable bool dirty; -- cgit v1.2.3