From aab8f443f90df21f84dd306600db0c5d1378ade9 Mon Sep 17 00:00:00 2001 From: Juan Linietsky <juan@godotengine.org> Date: Fri, 22 Feb 2019 11:32:37 -0300 Subject: -Support DEPTH_TEXTURE in GLES2, fixes #25106 -Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. --- drivers/gles2/rasterizer_scene_gles2.h | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers/gles2/rasterizer_scene_gles2.h') diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h index 0d917f4da2..aab9ae0fdc 100644 --- a/drivers/gles2/rasterizer_scene_gles2.h +++ b/drivers/gles2/rasterizer_scene_gles2.h @@ -103,6 +103,7 @@ public: GLuint sky_verts; GLuint immediate_buffer; + Color default_ambient; // ResolveShaderGLES3 resolve_shader; // ScreenSpaceReflectionShaderGLES3 ssr_shader; -- cgit v1.2.3