From aab8f443f90df21f84dd306600db0c5d1378ade9 Mon Sep 17 00:00:00 2001
From: Juan Linietsky <juan@godotengine.org>
Date: Fri, 22 Feb 2019 11:32:37 -0300
Subject: -Support DEPTH_TEXTURE in GLES2, fixes #25106 -Fix use of transparent
 framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no
 environment exists.

---
 drivers/gles2/rasterizer_scene_gles2.h | 1 +
 1 file changed, 1 insertion(+)

(limited to 'drivers/gles2/rasterizer_scene_gles2.h')

diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 0d917f4da2..aab9ae0fdc 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -103,6 +103,7 @@ public:
 		GLuint sky_verts;
 
 		GLuint immediate_buffer;
+		Color default_ambient;
 
 		// ResolveShaderGLES3 resolve_shader;
 		// ScreenSpaceReflectionShaderGLES3 ssr_shader;
-- 
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