From b4821fe2e0ed589ad078536584aea0d607a21fab Mon Sep 17 00:00:00 2001 From: Bastiaan Olij <mux213@gmail.com> Date: Thu, 16 Jun 2022 22:02:18 +1000 Subject: Introduce eye_offset for correcting stereoscopic reflections Use view instead of vertex for reflections. --- drivers/gles3/rasterizer_scene_gles3.h | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers/gles3/rasterizer_scene_gles3.h') diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 308ef36fa1..4757a3f161 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -100,6 +100,7 @@ struct RenderDataGLES3 { // For stereo rendering uint32_t view_count = 1; + Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS]; CameraMatrix view_projection[RendererSceneRender::MAX_RENDER_VIEWS]; float z_near = 0.0; -- cgit v1.2.3