From 2c00b68175c396f770c8ac363291246b82a12c68 Mon Sep 17 00:00:00 2001 From: Scayze Date: Fri, 27 Oct 2017 15:31:24 +0200 Subject: Fix shader compiler typo gl_FrotFace --- drivers/gles3/shader_compiler_gles3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles3/shader_compiler_gles3.cpp') diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 5fe7b53a7d..f39342b680 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -769,7 +769,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; - actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrotFacing"; + actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; actions[VS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; actions[VS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; -- cgit v1.2.3