From 65fd37c14947bd596510fb764de649927e1b18f4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 23 Sep 2018 12:12:30 -0300 Subject: -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting. -Did some fixes to GLES3 too --- drivers/gles3/shader_gles3.h | 1 + 1 file changed, 1 insertion(+) (limited to 'drivers/gles3/shader_gles3.h') diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index ca74317218..9db4942163 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -336,6 +336,7 @@ public: } uint32_t get_version() const { return new_conditional_version.version; } + _FORCE_INLINE_ bool is_version_valid() const { return version && version->ok; } void set_uniform_camera(int p_idx, const CameraMatrix &p_mat) { -- cgit v1.2.3