From 2ec234ff67496c1410df2ab14c03e144889adc8d Mon Sep 17 00:00:00 2001 From: clayjohn Date: Tue, 18 Oct 2022 17:59:31 -0700 Subject: Add 2D shadows and canvas SDF to OpenGL3 renderer This is an initial implementation based on the current RD implementation Performance will improve later --- drivers/gles3/storage/config.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'drivers/gles3/storage/config.h') diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index d4b38acd18..87202fde84 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -56,15 +56,13 @@ private: public: bool use_nearest_mip_filter = false; - bool use_skeleton_software = false; bool use_depth_prepass = true; - bool use_rgba_2d_shadows = false; int max_vertex_texture_image_units = 0; int max_texture_image_units = 0; int max_texture_size = 0; + int max_viewport_size[2] = { 0, 0 }; int max_uniform_buffer_size = 0; - int max_viewport_size = 0; int max_renderable_elements = 0; int max_renderable_lights = 0; int max_lights_per_object = 0; -- cgit v1.2.3