From b6a1aa15b1cd2b93ad4f18110858dc92492cd259 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Tue, 13 Dec 2022 17:54:44 -0800 Subject: Use instanced array buffer instead of UBO for canvas item batching This simplifies the generated shader code which increases both performance and compile time on low end devices --- drivers/gles3/storage/config.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'drivers/gles3/storage/config.h') diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h index 87202fde84..1a93b4b8ef 100644 --- a/drivers/gles3/storage/config.h +++ b/drivers/gles3/storage/config.h @@ -67,8 +67,6 @@ public: int max_renderable_lights = 0; int max_lights_per_object = 0; - int uniform_buffer_offset_alignment = 0; - // TODO implement wireframe in OpenGL // bool generate_wireframes; -- cgit v1.2.3