From 308dbb8c6359589ce7411027cecd777938e40bd7 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Sun, 3 Mar 2024 14:37:52 +0100 Subject: [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` Convenience for a number of cases operating on single values --- drivers/gles3/storage/texture_storage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/gles3/storage/texture_storage.cpp') diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 6f32e4d49d..373df8d8de 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -2812,7 +2812,7 @@ void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) { } rt->process_size = size * scale / 100; - rt->process_size = rt->process_size.max(Size2i(1, 1)); + rt->process_size = rt->process_size.maxi(1); glGenTextures(2, rt->sdf_texture_process); glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[0]); -- cgit v1.2.3