From 2af701fa03037aed2cd544cc4fa4fe6ec81510bf Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 25 Oct 2019 11:22:19 -0300 Subject: Use a different strategy to get textures from GPU (via buffers), for more compatibility. --- drivers/vulkan/rendering_device_vulkan.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'drivers/vulkan/rendering_device_vulkan.h') diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 6b7d9e7c98..0dc3cc702b 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -150,7 +150,7 @@ class RenderingDeviceVulkan : public RenderingDevice { RID_Owner texture_owner; uint32_t texture_upload_region_size_px; - PoolVector _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer); + PoolVector _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); /*****************/ /**** SAMPLER ****/ -- cgit v1.2.3