From 16524a8a01408480ce2063461c8c042bc4eb3fa8 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Date: Wed, 18 Sep 2024 18:07:18 -0300 Subject: Add "Game" editor for better runtime debugging --- editor/debugger/editor_debugger_node.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'editor/debugger/editor_debugger_node.cpp') diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp index ee8aae661b..0f948b4ed5 100644 --- a/editor/debugger/editor_debugger_node.cpp +++ b/editor/debugger/editor_debugger_node.cpp @@ -105,6 +105,7 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() { node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id)); node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution)); node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id)); + node->connect("remote_tree_select_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_select_requested).bind(id)); node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id)); node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id)); node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id)); @@ -637,6 +638,13 @@ void EditorDebuggerNode::request_remote_tree() { get_current_debugger()->request_remote_tree(); } +void EditorDebuggerNode::_remote_tree_select_requested(ObjectID p_id, int p_debugger) { + if (p_debugger != tabs->get_current_tab()) { + return; + } + remote_scene_tree->select_node(p_id); +} + void EditorDebuggerNode::_remote_tree_updated(int p_debugger) { if (p_debugger != tabs->get_current_tab()) { return; -- cgit v1.2.3