From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001
From: Juan Linietsky <reduzio@gmail.com>
Date: Tue, 11 Jun 2019 15:43:37 -0300
Subject: Texture refactor

-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
---
 editor/editor_asset_installer.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'editor/editor_asset_installer.cpp')

diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 86611bd20a..783b996c4d 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -110,7 +110,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
 		ret = unzGoToNextFile(pkg);
 	}
 
-	Map<String, Ref<Texture> > extension_guess;
+	Map<String, Ref<Texture2D> > extension_guess;
 	{
 		extension_guess["png"] = get_icon("ImageTexture", "EditorIcons");
 		extension_guess["jpg"] = get_icon("ImageTexture", "EditorIcons");
@@ -122,7 +122,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
 		extension_guess["vs"] = get_icon("VisualScript", "EditorIcons");
 	}
 
-	Ref<Texture> generic_extension = get_icon("Object", "EditorIcons");
+	Ref<Texture2D> generic_extension = get_icon("Object", "EditorIcons");
 
 	unzClose(pkg);
 
-- 
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