From 1de3ec911fb365979595942e1c4b88ac19192188 Mon Sep 17 00:00:00 2001 From: Bhupendra Aole Date: Fri, 30 Aug 2019 16:25:15 -0400 Subject: Default ColorPicker color mode setting There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754 --- editor/editor_node.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'editor/editor_node.cpp') diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8ed6cec779..98f5fcbeec 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5637,6 +5637,8 @@ EditorNode::EditorNode() { EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true); EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true); EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "SpatialMaterial,Script,MeshLibrary,TileSet"); + EDITOR_DEF("interface/inspector/default_color_picker_mode", 0); + EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW", PROPERTY_USAGE_DEFAULT)); EDITOR_DEF("run/auto_save/save_before_running", true); theme_base = memnew(Control); -- cgit v1.2.3