From d1ddee225830b28171de031bd1f1918ced21b38f Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Thu, 21 Jul 2022 01:00:58 +0200
Subject: Implement BPM support

Based on #62896, only implements the BPM support part.

* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
---
 editor/editor_properties.cpp | 3 +++
 1 file changed, 3 insertions(+)

(limited to 'editor/editor_properties.cpp')

diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index aaa518362c..dccc51829a 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -3517,6 +3517,9 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
 		shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
 		resource_picker = shader_picker;
 		connect(SNAME("ready"), callable_mp(this, &EditorPropertyResource::_update_preferred_shader));
+	} else if (p_base_type == "AudioStream") {
+		EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker);
+		resource_picker = astream_picker;
 	} else {
 		resource_picker = memnew(EditorResourcePicker);
 	}
-- 
cgit v1.2.3