From d1ddee225830b28171de031bd1f1918ced21b38f Mon Sep 17 00:00:00 2001 From: reduz <reduzio@gmail.com> Date: Thu, 21 Jul 2022 01:00:58 +0200 Subject: Implement BPM support Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. --- editor/editor_properties.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'editor/editor_properties.cpp') diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index aaa518362c..dccc51829a 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -3517,6 +3517,9 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object)); resource_picker = shader_picker; connect(SNAME("ready"), callable_mp(this, &EditorPropertyResource::_update_preferred_shader)); + } else if (p_base_type == "AudioStream") { + EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker); + resource_picker = astream_picker; } else { resource_picker = memnew(EditorResourcePicker); } -- cgit v1.2.3