From f87d42f4caf1589668fb2add6e89dd5b564ba001 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 30 Dec 2020 15:31:00 +0100 Subject: Use zero-indexing for physics and render layer names The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there. --- editor/editor_properties.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'editor/editor_properties.cpp') diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 9c27b50a9a..8ba9fb6e3c 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -725,12 +725,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) { for (int i = 0; i < 20; i++) { String name; - if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) { - name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1)); + if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) { + name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i)); } if (name == "") { - name = TTR("Layer") + " " + itos(i + 1); + name = vformat(TTR("Layer %d"), i); } names.push_back(name); -- cgit v1.2.3