From ae1c0165472181967b01ee7bc0087456611d26bf Mon Sep 17 00:00:00 2001 From: reduz Date: Fri, 15 Oct 2021 19:04:35 -0300 Subject: Implement Animation Blend Shape Tracks * New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. --- editor/icons/KeyBlendShape.svg | 44 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 editor/icons/KeyBlendShape.svg (limited to 'editor/icons/KeyBlendShape.svg') diff --git a/editor/icons/KeyBlendShape.svg b/editor/icons/KeyBlendShape.svg new file mode 100644 index 0000000000..42f7341942 --- /dev/null +++ b/editor/icons/KeyBlendShape.svg @@ -0,0 +1,44 @@ + + + + + + -- cgit v1.2.3