From 6631f66c2a9d54dc80d57df60376c84ce1252d08 Mon Sep 17 00:00:00 2001 From: reduz <reduzio@gmail.com> Date: Sat, 17 Jul 2021 18:22:52 -0300 Subject: Optimize StringName usage * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. --- editor/plugins/collision_shape_2d_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/collision_shape_2d_editor_plugin.cpp') diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index c38458c37f..45adbe29de 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -430,7 +430,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); - Ref<Texture2D> h = get_theme_icon("EditorHandle", "EditorIcons"); + Ref<Texture2D> h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); Vector2 size = h->get_size() * 0.5; handles.clear(); -- cgit v1.2.3