From 6631f66c2a9d54dc80d57df60376c84ce1252d08 Mon Sep 17 00:00:00 2001
From: reduz <reduzio@gmail.com>
Date: Sat, 17 Jul 2021 18:22:52 -0300
Subject: Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
---
 editor/plugins/collision_shape_2d_editor_plugin.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'editor/plugins/collision_shape_2d_editor_plugin.cpp')

diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index c38458c37f..45adbe29de 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -430,7 +430,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
 
 	Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-	Ref<Texture2D> h = get_theme_icon("EditorHandle", "EditorIcons");
+	Ref<Texture2D> h = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
 	Vector2 size = h->get_size() * 0.5;
 
 	handles.clear();
-- 
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