From b7b18a494030ed5c92d2ac25b5d29f314a08d103 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 11 Feb 2022 22:59:35 +0100 Subject: Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance - Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. --- editor/plugins/node_3d_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'editor/plugins/node_3d_editor_plugin.cpp') diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 5f58724594..0c6fa9fb43 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -7353,8 +7353,8 @@ void Node3DEditor::_load_default_preview_settings() { sun_angle_altitude->set_value(-Math::rad2deg(sun_rotation.x)); sun_angle_azimuth->set_value(180.0 - Math::rad2deg(sun_rotation.y)); sun_direction->update(); - environ_sky_color->set_pick_color(Color::hex(0x91b2ceff)); - environ_ground_color->set_pick_color(Color::hex(0x1f1f21ff)); + environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55)); + environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133)); environ_energy->set_value(1.0); environ_glow_button->set_pressed(true); environ_tonemap_button->set_pressed(true); -- cgit v1.2.3