From d1acbbce7f123c2b5fccdefc6417787dc91b6ced Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 27 Mar 2020 08:44:44 +0100 Subject: Rename more 2D and 3D nodes to follow convention Rename editor plugins to match the new node names. --- editor/plugins/skeleton_3d_editor_plugin.cpp | 195 +++++++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 editor/plugins/skeleton_3d_editor_plugin.cpp (limited to 'editor/plugins/skeleton_3d_editor_plugin.cpp') diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp new file mode 100644 index 0000000000..ae289dae4b --- /dev/null +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -0,0 +1,195 @@ +/*************************************************************************/ +/* skeleton_3d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "skeleton_3d_editor_plugin.h" + +#include "node_3d_editor_plugin.h" +#include "scene/3d/collision_shape_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/3d/physics_joint_3d.h" +#include "scene/resources/capsule_shape_3d.h" +#include "scene/resources/sphere_shape_3d.h" + +void Skeleton3DEditor::_on_click_option(int p_option) { + if (!skeleton) { + return; + } + + switch (p_option) { + case MENU_OPTION_CREATE_PHYSICAL_SKELETON: { + create_physical_skeleton(); + } break; + } +} + +void Skeleton3DEditor::create_physical_skeleton() { + UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner(); + + const int bc = skeleton->get_bone_count(); + + if (!bc) { + return; + } + + Vector bones_infos; + bones_infos.resize(bc); + + for (int bone_id = 0; bc > bone_id; ++bone_id) { + + const int parent = skeleton->get_bone_parent(bone_id); + + if (parent < 0) { + + bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id); + + } else { + + const int parent_parent = skeleton->get_bone_parent(parent); + + bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); + + /// create physical bone on parent + if (!bones_infos[parent].physical_bone) { + + bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos); + + ur->create_action(TTR("Create physical bones")); + ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone); + ur->add_do_reference(bones_infos[parent].physical_bone); + ur->add_undo_method(skeleton, "remove_child", bones_infos[parent].physical_bone); + ur->commit_action(); + + bones_infos[parent].physical_bone->set_bone_name(skeleton->get_bone_name(parent)); + bones_infos[parent].physical_bone->set_owner(owner); + bones_infos[parent].physical_bone->get_child(0)->set_owner(owner); // set shape owner + + /// Create joint between parent of parent + if (-1 != parent_parent) { + + bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN); + } + } + } + } +} + +PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector &bones_infos) { + + const Transform child_rest = skeleton->get_bone_rest(bone_child_id); + + const real_t half_height(child_rest.origin.length() * 0.5); + const real_t radius(half_height * 0.2); + + CapsuleShape3D *bone_shape_capsule = memnew(CapsuleShape3D); + bone_shape_capsule->set_height((half_height - radius) * 2); + bone_shape_capsule->set_radius(radius); + + CollisionShape3D *bone_shape = memnew(CollisionShape3D); + bone_shape->set_shape(bone_shape_capsule); + + Transform body_transform; + body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0)); + body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); + + Transform joint_transform; + joint_transform.origin = Vector3(0, 0, half_height); + + PhysicalBone3D *physical_bone = memnew(PhysicalBone3D); + physical_bone->add_child(bone_shape); + physical_bone->set_name("Physical Bone " + skeleton->get_bone_name(bone_id)); + physical_bone->set_body_offset(body_transform); + physical_bone->set_joint_offset(joint_transform); + return physical_bone; +} + +void Skeleton3DEditor::edit(Skeleton3D *p_node) { + + skeleton = p_node; +} + +void Skeleton3DEditor::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed)); + } +} + +void Skeleton3DEditor::_node_removed(Node *p_node) { + + if (p_node == skeleton) { + skeleton = NULL; + options->hide(); + } +} + +void Skeleton3DEditor::_bind_methods() { +} + +Skeleton3DEditor::Skeleton3DEditor() { + skeleton = NULL; + options = memnew(MenuButton); + Node3DEditor::get_singleton()->add_control_to_menu_panel(options); + + options->set_text(TTR("Skeleton3D")); + options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Skeleton3D", "EditorIcons")); + + options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON); + + options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option)); + options->hide(); +} + +Skeleton3DEditor::~Skeleton3DEditor() {} + +void Skeleton3DEditorPlugin::edit(Object *p_object) { + skeleton_editor->edit(Object::cast_to(p_object)); +} + +bool Skeleton3DEditorPlugin::handles(Object *p_object) const { + return p_object->is_class("Skeleton3D"); +} + +void Skeleton3DEditorPlugin::make_visible(bool p_visible) { + if (p_visible) { + skeleton_editor->options->show(); + } else { + + skeleton_editor->options->hide(); + skeleton_editor->edit(NULL); + } +} + +Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) { + editor = p_node; + skeleton_editor = memnew(Skeleton3DEditor); + editor->get_viewport()->add_child(skeleton_editor); +} + +Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {} -- cgit v1.2.3