From 37386f112bafa9c4e94c342f6d5f04392a5623f7 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Wed, 3 Oct 2018 13:40:37 -0400 Subject: Remove redundant "== true" code If it can be compared to a boolean, it can be evaluated as one in-place. --- editor/plugins/spatial_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/plugins/spatial_editor_plugin.cpp') diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 114610c562..76928b1087 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -2124,7 +2124,7 @@ void SpatialEditorViewport::_notification(int p_what) { _update_freelook(delta); Node *scene_root = editor->get_scene_tree_dock()->get_editor_data()->get_edited_scene_root(); - if (previewing_cinema == true && scene_root != NULL) { + if (previewing_cinema && scene_root != NULL) { Camera *cam = scene_root->get_viewport()->get_camera(); if (cam != NULL && cam != previewing) { //then switch the viewport's camera to the scene's viewport camera -- cgit v1.2.3