From 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 11 Jun 2019 15:43:37 -0300 Subject: Texture refactor -Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD --- editor/scene_tree_dock.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'editor/scene_tree_dock.cpp') diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7410a998ad..34d6d0580e 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2371,7 +2371,7 @@ void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) { if (!obj) continue; - Ref icon = EditorNode::get_singleton()->get_object_icon(obj); + Ref icon = EditorNode::get_singleton()->get_object_icon(obj); if (menu->get_item_count() == 0) { menu->add_submenu_item(TTR("Sub-Resources"), "Sub-Resources"); -- cgit v1.2.3