From 0e6664539d2644e630df111426b637dc8ff7a271 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 29 Oct 2020 18:09:16 -0300 Subject: Refactor pixel snapping. -Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534 --- main/main.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'main') diff --git a/main/main.cpp b/main/main.cpp index a0a993ec64..f2d057665a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1273,7 +1273,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph OS::get_singleton()->_allow_layered = false; } - Engine::get_singleton()->_pixel_snap = GLOBAL_DEF("rendering/quality/2d/use_pixel_snap", false); OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); if (rtm == -1) { rtm = GLOBAL_DEF("rendering/threads/thread_model", OS::RENDER_THREAD_SAFE); -- cgit v1.2.3