From b4e519b07f37c8a3e8d2282df085e059cbf87d4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 26 Jan 2024 12:26:13 +0100 Subject: SCons: Fix Windows cross-compilation from Linux after #86717 --- misc/scripts/install_d3d12_sdk_windows.py | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'misc/scripts/install_d3d12_sdk_windows.py') diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py index 0995aa734f..8cfa1d399b 100644 --- a/misc/scripts/install_d3d12_sdk_windows.py +++ b/misc/scripts/install_d3d12_sdk_windows.py @@ -5,7 +5,13 @@ import urllib.request import shutil # Base Godot dependencies path -deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps") +# If cross-compiling (no LOCALAPPDATA), we install in `bin` +deps_folder = os.getenv("LOCALAPPDATA") +if deps_folder: + deps_folder = os.path.join(deps_folder, "Godot", "build_deps") +else: + deps_folder = os.path.join("bin", "build_deps") + # DirectX Shader Compiler dxc_version = "v1.7.2308" dxc_filename = "dxc_2023_08_14.zip" -- cgit v1.2.3