From 0ee0fa42e6639b6fa474b7cf6afc6b1a78142185 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 14 May 2020 16:41:43 +0200 Subject: Style: Enforce braces around if blocks and loops Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html --- modules/bullet/godot_ray_world_algorithm.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'modules/bullet/godot_ray_world_algorithm.cpp') diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index fbb336ca56..a84f3511ba 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -98,12 +98,13 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo if (btResult.hasHit()) { btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1)); - if (depth > -RAY_PENETRATION_DEPTH_EPSILON) + if (depth > -RAY_PENETRATION_DEPTH_EPSILON) { depth = 0.0; + } - if (ray_shape->getSlipsOnSlope()) + if (ray_shape->getSlipsOnSlope()) { resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth); - else { + } else { resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth); } } -- cgit v1.2.3