From 118eed485e8f928a5a0dab530ae93211afa10525 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 2 Jan 2017 23:03:46 -0300 Subject: ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() --- modules/enet/networked_multiplayer_enet.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'modules/enet/networked_multiplayer_enet.cpp') diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 2ee0d8fb61..43d9988de1 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -643,12 +643,12 @@ void NetworkedMultiplayerENet::enet_compressor_destroy(void * context){ void NetworkedMultiplayerENet::_bind_methods() { - ObjectTypeDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); - ObjectTypeDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); - ObjectTypeDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection); - ObjectTypeDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); - ObjectTypeDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); - ObjectTypeDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); + ClassDB::bind_method(_MD("create_server","port","max_clients","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_server,DEFVAL(32),DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(_MD("create_client","ip","port","in_bandwidth","out_bandwidth"),&NetworkedMultiplayerENet::create_client,DEFVAL(0),DEFVAL(0)); + ClassDB::bind_method(_MD("close_connection"),&NetworkedMultiplayerENet::close_connection); + ClassDB::bind_method(_MD("set_compression_mode","mode"),&NetworkedMultiplayerENet::set_compression_mode); + ClassDB::bind_method(_MD("get_compression_mode"),&NetworkedMultiplayerENet::get_compression_mode); + ClassDB::bind_method(_MD("set_bind_ip", "ip"),&NetworkedMultiplayerENet::set_bind_ip); BIND_CONSTANT( COMPRESS_NONE ); BIND_CONSTANT( COMPRESS_RANGE_CODER ); -- cgit v1.2.3