From 7878329e6fc828dc7ca0a8300ebdbaa0674a769c Mon Sep 17 00:00:00 2001 From: Karroffel Date: Sun, 3 Sep 2017 12:40:41 +0200 Subject: merged gdnative and nativescript module --- modules/gdnative/nativescript/nativescript.h | 325 +++++++++++++++++++++++++++ 1 file changed, 325 insertions(+) create mode 100644 modules/gdnative/nativescript/nativescript.h (limited to 'modules/gdnative/nativescript/nativescript.h') diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h new file mode 100644 index 0000000000..6c55e3e327 --- /dev/null +++ b/modules/gdnative/nativescript/nativescript.h @@ -0,0 +1,325 @@ +/*************************************************************************/ +/* nativescript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef NATIVE_SCRIPT_H +#define NATIVE_SCRIPT_H + +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/thread_safe.h" +#include "resource.h" +#include "scene/main/node.h" +#include "script_language.h" +#include "self_list.h" + +#include "modules/gdnative/gdnative.h" +#include + +#ifndef NO_THREADS +#include "os/mutex.h" +#endif + +struct NativeScriptDesc { + + struct Method { + godot_instance_method method; + MethodInfo info; + int rpc_mode; + }; + struct Property { + godot_property_set_func setter; + godot_property_get_func getter; + PropertyInfo info; + Variant default_value; + int rset_mode; + }; + + struct Signal { + MethodInfo signal; + }; + + Map methods; + Map properties; + Map signals_; // QtCreator doesn't like the name signals + StringName base; + StringName base_native_type; + NativeScriptDesc *base_data; + godot_instance_create_func create_func; + godot_instance_destroy_func destroy_func; + + bool is_tool; + + inline NativeScriptDesc() + : methods(), + properties(), + signals_(), + base(), + base_native_type() { + zeromem(&create_func, sizeof(godot_instance_create_func)); + zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); + } +}; + +class NativeScript : public Script { + GDCLASS(NativeScript, Script) + +#ifdef TOOLS_ENABLED + Set placeholders; + void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + + friend class NativeScriptInstance; + friend class NativeScriptLanguage; + friend class NativeReloadNode; + friend class GDNativeLibrary; + + Ref library; + + String lib_path; + + String class_name; + +#ifndef NO_THREADS + Mutex *owners_lock; +#endif + Set instance_owners; + +protected: + static void _bind_methods(); + +public: + inline NativeScriptDesc *get_script_desc() const; + + void set_class_name(String p_class_name); + String get_class_name() const; + + void set_library(Ref p_library); + Ref get_library() const; + + virtual bool can_instance() const; + + virtual Ref