From 4faaf6089a3880d673c5fc51a260128bfe59b351 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 21 Jan 2020 21:32:27 +0100 Subject: Remove unused #if 0'ed code --- modules/gdnative/pluginscript/pluginscript_instance.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'modules/gdnative/pluginscript/pluginscript_instance.h') diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index d92d3ace77..dc1229a44d 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -33,6 +33,7 @@ // Godot imports #include "core/script_language.h" + // PluginScript imports #include @@ -60,13 +61,12 @@ public: virtual bool has_method(const StringName &p_method) const; virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); -#if 0 - // Rely on default implementations provided by ScriptInstance for the moment. - // Note that multilevel call could be removed in 3.0 release, so stay tuned - // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) - virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); - virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); -#endif + + // Rely on default implementations provided by ScriptInstance for the moment. + // Note that multilevel call could be removed in 3.0 release, so stay tuned + // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) + //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); virtual void notification(int p_notification); -- cgit v1.2.3