From 9b05f29894cfcc477c2963fda3618a87458bd890 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 13:56:14 +0100 Subject: Remove unused GDNative code This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). --- .../pluginscript/pluginscript_language.cpp | 459 --------------------- 1 file changed, 459 deletions(-) delete mode 100644 modules/gdnative/pluginscript/pluginscript_language.cpp (limited to 'modules/gdnative/pluginscript/pluginscript_language.cpp') diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp deleted file mode 100644 index 0e068dec3a..0000000000 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ /dev/null @@ -1,459 +0,0 @@ -/*************************************************************************/ -/* pluginscript_language.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -// Godot imports -#include "core/config/project_settings.h" -#include "core/io/file_access.h" -#include "core/os/os.h" -// PluginScript imports -#include "pluginscript_language.h" -#include "pluginscript_script.h" - -String PluginScriptLanguage::get_name() const { - return String(_desc.name); -} - -void PluginScriptLanguage::init() { - _data = _desc.init(); -} - -String PluginScriptLanguage::get_type() const { - // We should use _desc.type here, however the returned type is used to - // query ClassDB which would complain given the type is not registered - // from his point of view... - // To solve this we just use a more generic (but present in ClassDB) type. - return String("PluginScript"); -} - -String PluginScriptLanguage::get_extension() const { - return String(_desc.extension); -} - -Error PluginScriptLanguage::execute_file(const String &p_path) { - // TODO: pretty sure this method is totally deprecated and should be removed... - return OK; -} - -void PluginScriptLanguage::finish() { - _desc.finish(_data); -} - -/* EDITOR FUNCTIONS */ - -void PluginScriptLanguage::get_reserved_words(List *p_words) const { - if (_desc.reserved_words) { - const char **w = _desc.reserved_words; - while (*w) { - p_words->push_back(*w); - w++; - } - } -} - -bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const { - return false; -} - -void PluginScriptLanguage::get_comment_delimiters(List *p_delimiters) const { - if (_desc.comment_delimiters) { - const char **w = _desc.comment_delimiters; - while (*w) { - p_delimiters->push_back(*w); - w++; - } - } -} - -void PluginScriptLanguage::get_string_delimiters(List *p_delimiters) const { - if (_desc.string_delimiters) { - const char **w = _desc.string_delimiters; - while (*w) { - p_delimiters->push_back(*w); - w++; - } - } -} - -Ref