From bf9aae09ba5eccde7ec355dac96b6a2088fb1a3f Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 3 Sep 2021 19:40:47 +0200 Subject: [Net] Move multiplayer to core subdir, split RPCManager. Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". --- modules/gdnative/pluginscript/pluginscript_script.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'modules/gdnative/pluginscript/pluginscript_script.cpp') diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 5380858582..2b4ceda49d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) { // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; if (var != Variant()) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = mi.name; - nd.rpc_mode = MultiplayerAPI::RPCMode(int(var)); + nd.rpc_mode = Multiplayer::RPCMode(int(var)); // TODO Transfer Channel if (_rpc_methods.find(nd) == -1) { _rpc_methods.push_back(nd); @@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) { } // Sort so we are 100% that they are always the same. - _rpc_methods.sort_custom(); + _rpc_methods.sort_custom(); Array *signals = (Array *)&manifest.signals; for (int i = 0; i < signals->size(); ++i) { @@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -const Vector PluginScript::get_rpc_methods() const { +const Vector PluginScript::get_rpc_methods() const { return _rpc_methods; } -- cgit v1.2.3