From 1f6f364a56319eabd02c050746fe7df3f55ffee3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 12 May 2020 17:01:17 +0200 Subject: Port member initialization from constructor to declaration (C++11) Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists. --- modules/gdnative/pluginscript/pluginscript_script.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'modules/gdnative/pluginscript/pluginscript_script.h') diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 70b9ca980b..287f42bf7b 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -45,11 +45,11 @@ class PluginScript : public Script { friend class PluginScriptLanguage; private: - godot_pluginscript_script_data *_data; - const godot_pluginscript_script_desc *_desc; - PluginScriptLanguage *_language; - bool _tool; - bool _valid; + godot_pluginscript_script_data *_data = nullptr; + const godot_pluginscript_script_desc *_desc = nullptr; + PluginScriptLanguage *_language = nullptr; + bool _tool = false; + bool _valid = false; Ref