From 9c63ab99f0a505b0f60079bb30cc453b4415fddc Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Fri, 1 Sep 2017 22:33:39 +0200 Subject: Fix use of unitialized variables The second in my quest to make Godot 3.x compile with -Werror on GCC7 --- modules/gdscript/gd_function.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'modules/gdscript/gd_function.cpp') diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp index e6f65fe0c2..cba1baaca3 100644 --- a/modules/gdscript/gd_function.cpp +++ b/modules/gdscript/gd_function.cpp @@ -290,8 +290,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a #ifdef DEBUG_ENABLED - uint64_t function_start_time; - uint64_t function_call_time; + uint64_t function_start_time = 0; + uint64_t function_call_time = 0; if (GDScriptLanguage::get_singleton()->profiling) { function_start_time = OS::get_singleton()->get_ticks_usec(); @@ -691,7 +691,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a } #ifdef DEBUG_ENABLED - uint64_t call_time; + uint64_t call_time = 0; if (GDScriptLanguage::get_singleton()->profiling) { call_time = OS::get_singleton()->get_ticks_usec(); -- cgit v1.2.3