From 8361b1ce07266350ef6b6a2d34411030b7e587b2 Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Tue, 13 Jun 2017 20:03:08 +0000 Subject: Add ability to use custom script templates. Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders --- modules/gdscript/gd_script.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'modules/gdscript/gd_script.cpp') diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index dcc0e24098..1dcc442234 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -615,6 +615,11 @@ Error GDScript::reload(bool p_keep_state) { if (basedir != "") basedir = basedir.get_base_dir(); + if (basedir.find("res://") == -1 && basedir.find("user://") == -1) { + //loading a template, don't parse + return OK; + } + valid = false; GDParser parser; Error err = parser.parse(source, basedir, false, path); -- cgit v1.2.3