From ca7d572908c58c587214b8f65bdd4078d0185ab2 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Jul 2022 23:12:42 +0200 Subject: [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. --- modules/gdscript/gdscript_byte_codegen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript_byte_codegen.cpp') diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index a1a28e7675..2c9150abde 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -158,7 +158,7 @@ void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.reverse(); } -void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); -- cgit v1.2.3