From ca7d572908c58c587214b8f65bdd4078d0185ab2 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 12 Jul 2022 23:12:42 +0200 Subject: [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. - RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. --- modules/gdscript/gdscript_codegen.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'modules/gdscript/gdscript_codegen.h') diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index 7b5f133ec5..5972481c3a 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -31,7 +31,6 @@ #ifndef GDSCRIPT_CODEGEN_H #define GDSCRIPT_CODEGEN_H -#include "core/multiplayer/multiplayer.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "gdscript_function.h" @@ -80,7 +79,7 @@ public: virtual void start_block() = 0; virtual void end_block() = 0; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) = 0; virtual GDScriptFunction *write_end() = 0; #ifdef DEBUG_ENABLED -- cgit v1.2.3