From 413c11357d039a03a8dca440a01951a637ae936b Mon Sep 17 00:00:00 2001 From: kobewi Date: Mon, 13 May 2024 16:56:03 +0200 Subject: Use Core/Scene stringnames consistently --- modules/gdscript/gdscript_compiler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'modules/gdscript/gdscript_compiler.cpp') diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 4f8a554ce1..e62972b949 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -37,7 +37,8 @@ #include "core/config/engine.h" #include "core/config/project_settings.h" -#include "core/core_string_names.h" + +#include "scene/scene_string_names.h" bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { if (codegen.function_node && codegen.function_node->is_static) { @@ -2235,7 +2236,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script); } else { if (p_for_ready) { - func_name = "_ready"; + func_name = SceneStringName(_ready); } else { func_name = "@implicit_new"; } -- cgit v1.2.3