From b4d0a09f15c60c88bbf516d2f6dcdb451dcad9c7 Mon Sep 17 00:00:00 2001 From: George Marques Date: Mon, 22 Jan 2024 11:31:55 -0300 Subject: GDScript: Reintroduce binary tokenization on export This adds back a function available in 3.x: exporting the GDScript files in a binary form by converting the tokens recognized by the tokenizer into a data format. It is enabled by default on export but can be manually disabled. The format helps with loading times since, the tokens are easily reconstructed, and with hiding the source code, since recovering it would require a specialized tool. Code comments are not stored in this format. The `--test` command can also include a `--use-binary-tokens` flag which will run the GDScript tests with the binary format instead of the regular source code by converting them in-memory before the test runs. --- modules/gdscript/gdscript_editor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'modules/gdscript/gdscript_editor.cpp') diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 78f9c0846f..1a574b3f3e 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -210,7 +210,7 @@ bool GDScriptLanguage::supports_documentation() const { } int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const { - GDScriptTokenizer tokenizer; + GDScriptTokenizerText tokenizer; tokenizer.set_source_code(p_code); int indent = 0; GDScriptTokenizer::Token current = tokenizer.scan(); -- cgit v1.2.3