From 18fbdbb456c07a56b358bea2e392765fbcbb3283 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Wed, 26 Feb 2020 11:28:13 +0100 Subject: Reimplement Mutex with C++'s Main: - It's now implemented thanks to ``. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`. --- modules/gdscript/gdscript_function.cpp | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) (limited to 'modules/gdscript/gdscript_function.cpp') diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 27857ea91f..79c550c81c 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -1769,13 +1769,10 @@ GDScriptFunction::GDScriptFunction() : #ifdef DEBUG_ENABLED _func_cname = NULL; - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.add(&function_list); + { + MutexLock lock(GDScriptLanguage::get_singleton()->lock); - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); + GDScriptLanguage::get_singleton()->function_list.add(&function_list); } profile.call_count = 0; @@ -1793,14 +1790,10 @@ GDScriptFunction::GDScriptFunction() : GDScriptFunction::~GDScriptFunction() { #ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->lock(); - } - GDScriptLanguage::get_singleton()->function_list.remove(&function_list); - if (GDScriptLanguage::get_singleton()->lock) { - GDScriptLanguage::get_singleton()->lock->unlock(); - } + MutexLock lock(GDScriptLanguage::get_singleton()->lock); + + GDScriptLanguage::get_singleton()->function_list.remove(&function_list); #endif } -- cgit v1.2.3