From 54ec66a70019d044c6fc723ba8f0c88fec0eda44 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Wed, 6 Oct 2021 17:10:50 +0200 Subject: [Net] Rename RPCConfig.sync to call_local. For consistency with the other user facing changes. --- modules/gdscript/gdscript_parser.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/gdscript/gdscript_parser.cpp') diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 93a5f7d493..d3b57fbe18 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3490,9 +3490,9 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod } else if (mode == "authority") { rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; } else if (mode == "call_local") { - rpc_config.sync = true; + rpc_config.call_local = true; } else if (mode == "call_remote") { - rpc_config.sync = false; + rpc_config.call_local = false; } else if (mode == "reliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { -- cgit v1.2.3