From d35003d92ae97c515b6fd2c319df2d7a8f14e28d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 19 Feb 2019 08:55:04 +0100 Subject: GDScript: Remove unused `switch`, `case` and `do` CF keywords They had been reserved for future implementation, but we now have the `match` CF keyword which does the same and more. According to @reduz `do` was even added by mistake when copying from the shader language parser, it was never intended to add support for `do`... `while` loops, as the syntax would be awkward in GDScript, and the added sugar is not worth it. Fixes #25787. --- modules/gdscript/gdscript_parser.h | 1 - 1 file changed, 1 deletion(-) (limited to 'modules/gdscript/gdscript_parser.h') diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index d1ddf9aa12..5ded4668a7 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -445,7 +445,6 @@ public: CF_IF, CF_FOR, CF_WHILE, - CF_SWITCH, CF_BREAK, CF_CONTINUE, CF_RETURN, -- cgit v1.2.3