From 72d11cd17355585bd3f2b6d467ebb45ad55b6759 Mon Sep 17 00:00:00 2001 From: geequlim Date: Sun, 30 Jun 2019 16:10:13 +0800 Subject: Add optional goto definition support for native symbols This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols. --- modules/gdscript/language_server/gdscript_language_protocol.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'modules/gdscript/language_server/gdscript_language_protocol.cpp') diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index 98b5c28130..afe461b68e 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -189,6 +189,10 @@ bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const { return bool(_EDITOR_GET("network/language_server/enable_smart_resolve")); } +bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const { + return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor")); +} + GDScriptLanguageProtocol::GDScriptLanguageProtocol() { server = NULL; singleton = this; -- cgit v1.2.3