From f58560ac361fbe0fcc38df6a8f80818e55517aef Mon Sep 17 00:00:00 2001 From: geequlim Date: Fri, 14 Jun 2019 22:38:54 +0800 Subject: Add GDScript Language Protocol plugin --- .../language_server/gdscript_language_server.cpp | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 modules/gdscript/language_server/gdscript_language_server.cpp (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp') diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp new file mode 100644 index 0000000000..63ced28ddd --- /dev/null +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* gdscript_language_server.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_language_server.h" +#include "core/os/file_access.h" +#include "core/os/os.h" +#include "editor/editor_node.h" + +GDScriptLanguageServer::GDScriptLanguageServer() { + thread = NULL; + thread_exit = false; + _EDITOR_DEF("network/language_server/remote_port", 6008); +} + +void GDScriptLanguageServer::_notification(int p_what) { + + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + start(); + break; + case NOTIFICATION_EXIT_TREE: + stop(); + break; + } +} + +void GDScriptLanguageServer::thread_main(void *p_userdata) { + GDScriptLanguageServer *self = static_cast(p_userdata); + while (!self->thread_exit) { + self->protocol.poll(); + OS::get_singleton()->delay_usec(10); + } +} + +void GDScriptLanguageServer::start() { + int port = (int)_EDITOR_GET("network/language_server/remote_port"); + if (protocol.start(port) == OK) { + EditorNode::get_log()->add_message("** GDScript Language Server Started **"); + ERR_FAIL_COND(thread != NULL || thread_exit); + thread_exit = false; + thread = Thread::create(GDScriptLanguageServer::thread_main, this); + } +} + +void GDScriptLanguageServer::stop() { + ERR_FAIL_COND(NULL == thread || thread_exit); + thread_exit = true; + Thread::wait_to_finish(thread); + memdelete(thread); + thread = NULL; + protocol.stop(); + EditorNode::get_log()->add_message("** GDScript Language Server Stopped **"); +} + +void register_lsp_types() { + ClassDB::register_class(); + ClassDB::register_class(); + ClassDB::register_class(); +} -- cgit v1.2.3 From fa6d6a329c93224b5454b17603284913da0472a3 Mon Sep 17 00:00:00 2001 From: geequlim Date: Sun, 23 Jun 2019 21:10:28 +0800 Subject: Add optional smart resolve sulotion The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting --- modules/gdscript/language_server/gdscript_language_server.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp') diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 63ced28ddd..893bfd5f98 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -37,6 +37,7 @@ GDScriptLanguageServer::GDScriptLanguageServer() { thread = NULL; thread_exit = false; _EDITOR_DEF("network/language_server/remote_port", 6008); + _EDITOR_DEF("network/language_server/enable_smart_resolve", false); } void GDScriptLanguageServer::_notification(int p_what) { -- cgit v1.2.3 From 72d11cd17355585bd3f2b6d467ebb45ad55b6759 Mon Sep 17 00:00:00 2001 From: geequlim Date: Sun, 30 Jun 2019 16:10:13 +0800 Subject: Add optional goto definition support for native symbols This action will show help for target symbol in godot editor and bring the godot editor window to foreground Improved markdown documentation for symbols. --- modules/gdscript/language_server/gdscript_language_server.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'modules/gdscript/language_server/gdscript_language_server.cpp') diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 893bfd5f98..9bea4557ac 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -38,6 +38,7 @@ GDScriptLanguageServer::GDScriptLanguageServer() { thread_exit = false; _EDITOR_DEF("network/language_server/remote_port", 6008); _EDITOR_DEF("network/language_server/enable_smart_resolve", false); + _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); } void GDScriptLanguageServer::_notification(int p_what) { -- cgit v1.2.3