From cfd292939c53eb796d9ec1c194e5c74473012cee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 7 Sep 2023 15:54:28 +0200 Subject: Haiku: Remove remnants of past WIP platform port The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful. --- modules/mono/build_scripts/mono_configure.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'modules/mono/build_scripts/mono_configure.py') diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 72ef4964f7..e5469c4980 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -3,11 +3,11 @@ import os.path def is_desktop(platform): - return platform in ["windows", "macos", "linuxbsd", "haiku"] + return platform in ["windows", "macos", "linuxbsd"] def is_unix_like(platform): - return platform in ["macos", "linuxbsd", "android", "haiku", "ios"] + return platform in ["macos", "linuxbsd", "android", "ios"] def module_supports_tools_on(platform): -- cgit v1.2.3