From 03598062fd259aa7198e65a56a157822b0720bc7 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Sun, 25 Jun 2023 02:30:07 +0200 Subject: C#: Move build button to EditorRunBar - Move C# build button to `EditorRunBar`. - Add C# build icon. - Add shortcut macros to `GodotTools`. - Move C# build shortcuts to C#. --- modules/mono/csharp_script.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'modules/mono/csharp_script.cpp') diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 1ed495943f..f592533a5a 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1197,8 +1197,6 @@ void CSharpLanguage::_editor_init_callback() { // Add plugin to EditorNode and enable it EditorNode::add_editor_plugin(godotsharp_editor); - ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B); - ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; -- cgit v1.2.3