From 077e48977384a1b1c2e527e5df9012b64b56e847 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Mon, 21 Jan 2019 22:44:05 +0100 Subject: Mono: Add assembly reloading to running games Add environment variable to specify a custom --debugger-agent for mono. --- modules/mono/csharp_script.cpp | 27 +++------------------------ 1 file changed, 3 insertions(+), 24 deletions(-) (limited to 'modules/mono/csharp_script.cpp') diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 13f8385745..02220ab52f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -608,30 +608,9 @@ struct CSharpScriptDepSort { void CSharpLanguage::reload_all_scripts() { #ifdef DEBUG_ENABLED - - List > scripts; - - { - SCOPED_MUTEX_LOCK(script_instances_mutex); - - SelfList *elem = script_list.first(); - while (elem) { - if (elem->self()->get_path().is_resource_file()) { - scripts.push_back(Ref(elem->self())); //cast to gdscript to avoid being erased by accident - } - elem = elem->next(); - } - } - - //as scripts are going to be reloaded, must proceed without locking here - - scripts.sort_custom(); //update in inheritance dependency order - - for (List >::Element *E = scripts.front(); E; E = E->next()) { - E->get()->load_source_code(E->get()->get_path()); - E->get()->reload(true); + if (is_assembly_reloading_needed()) { + reload_assemblies(false); } - #endif } @@ -829,7 +808,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id]; // Backup placeholder script instance state before replacing it with a script instance - obj->get_script_instance()->get_property_state(state_backup.properties); + si->get_property_state(state_backup.properties); ScriptInstance *script_instance = scr->instance_create(obj); -- cgit v1.2.3